![]() Think about it a little deeper and as you go about on this quest retrieving the cores and then stealing the shares to boost your bastion you are more or less under the guidance of this narrator as you take things from natural world and rival groups of … More Sure it's amusing but I never really liked that character and found him to be something of a trickster who i did not really trust. The other aspect is the tone of these games (particularly the way it is dispersed and illustrated through the narrator) I find myself conflicted about this device because it feels very heavy-handed and 'forced' I eventually got used to the sardonic and half-drunk drawl of the narrator in Bastion but it took me a while and I never found myself loving it. It's very clear to see how these games share some design aspects.įor one, the heavily style-over-substance of the games as well as the ability to pick abilities as you-like-it which lends itself well to the ARPG genre. ![]() I found them both to be about equal length and found myself completing both in about hours or less despite what seems to be usually longer for both games (particularly Transistor which I think I might have completed faster than Bastion) So first of all, I played this and Transistor this weekend back to back. It seems that these games are probably best played blind, due to the way they tend to have strengths that are surprises (and are relatively short anyway.) I want to talk about some aspects of the design of this game and story/narrative elements. 2įirst I will say this thread contains spoilers. The artistic presentation and weapon variety were just enough to keep me bashing my way through until the credits. Overall, I found playing Bastion to be an interesting experience but I was ready for it to be over by the time I got to the end of the game.
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